Realms & Peoples

The World of Miljah

A massive world full of wondrous peoples, fantastic creatures, and mythical realms — far too many for any one set of stories to cover.

Cartography

The High Sun Realms

Anoth at the heart of it, the Vagath’Oth mountains splitting the map north to south, and the Free Holds away east beyond the Akarr. Select the map to open it full size, or switch to the line drawing.

Map of the High Sun Realms of Miljah: Anoth and Ell’Anoth in the west, the Vagath’Oth mountains through the center, Andohra and Syrah to the south, the Free Holds and Kali’Kern in the north-east, Lae’Angleneth and the Akarr river in the east, and the Mantorahn Frontier in the south. Select to enlarge
Heraldry of the High Sun Realms

Seven banners, one broken map

Choose a banner to read its realm. Every one of them has a border with someone who wants it moved.

The Subjugate

Preferred name of the empire of conquest established by the Dao’Tai and their allies over the preponderance of the High Sun Realms.

Anoth

Once-powerful realm that controlled the central region of the High Sun Realms. Anoth was the center for culture, learning, art, military, and diplomatic power. Anoth was also a hub of novel banking systems that empowered extensive trade with the island realms of the sea. Anoth was principally a city-state with several significant smaller cities, many villages, border fortresses, and towns spread through the expanse of territory she controlled directly.

Anoth operated a vast diplomatic corps with emissaries in most major cities of allied realms. The capital city of Anoth was Ell’Anoth. Anoth fought many wars on behalf of their allies, asking nothing in return. Culturally the realm held honor, altruism, and self-improvement as the measure of greatness. Anoth fell after a protracted war with the invading Dao’Tai Subjugate.

Freeholdn

A term for a northern realm composed of many cities, villages, and fortresses. Populated by a people unified by language and culture, they are at once fiercely independent but unified in their ideals and the concept of a shared Freeholdn identity. The land is composed largely of numerous rivers, lakes, rolling forested hills and mountains.

Bordered by Lea’Angleneth to the south, Thenill, and Vagath’Oth to the southwest, Dashra to the west and Taivadees to the northwest. Due north is the mysterious realm of Akaroche.

Andohra

An alliance of linguistically and culturally similar people. Loosely organized into a confederation of villages and fortress cities in the Vagath’Oth Mountains bordering the old realm of Vagath proper to the north, Syrah to the west, Lea’Angleneth to the east. Running from Mount Anthos in the south, north through the mountains to about the west road into Lea’Angleneth.

Dræll’Oth is the principal city of the realm. The Andohrase elect a chief to represent them as a realm when dealing with outside powers. Their warriors are famous for high-quality archers and spearmen. Andohra was once part of the realm of Vagath but fought a successful war of secession. Andohra resisted the Subjugate invasion fiercely and suffered greatly during the ensuing conflict.

Toward the end of the war with the Subjugate, the Aya Dao’Tai leveraged the darkest of her powers to curse the realm of Andohra, leaving it uninhabitable, a place of nightmare, shadows and rumors of dark entities.

Lea’Angleneth

Realm of the high lakes. A verdant and remote alpine realm of wondrous beauty and civilization. The center of advanced sciences, metallurgy, and artifice in the High Sun Realms. The sparse mountain passes and marshy north lands have kept this realm free of major war and isolated for generations, allowing arts and learning to flourish alongside a robust trade in finished goods.

Taivadees

Powerful warrior people who populate a realm north of Anoth, northwest of Dashra and west of the Freeholdn. They are a people highly skilled in horsemanship and assault via their long, shallow-draft river ships. They often face internal strife between familial clans. They presently have many warriors in service to the Subjugate as a cavalry force.

Mantorah

Powerful and ancient realm based on the Mantor peninsula. Mantorah maintains a massive professional army due in part to the robust economy and trade surplus it enjoys with the realms of the seas. Mantorah’s powerful families operate organized large-scale production of many finished goods, allowing the realm to enjoy total self-sufficiency in all sectors.

They have a knack for taking the refined machinery from Lea’Angleneth and putting it into practical military and agricultural use. Populated by two primary kindreds, in centuries past a bitter civil war was fought to end the practice of slavery and castes between the kindreds. Though now united for many centuries, some areas of Mantorah still serve as ethnic enclaves for the prior lower castes.

Mantorah was only able to be contained by the Subjugate during the first Subjugate War and never was fully occupied or forced to disarm after the war. Agents of the Subjugate have put significant efforts into reigniting the old feuds of the era of civil war within Mantorah, though they have had poor success.

Beyond the Banners

Other powers on the map

Realms and places that shape the story without flying a banner in the hall.

High Sun Realms

Term for kingdoms and realms north of Mantorah. Name taken from the position of the sun in the sky and the long mild summers. Anoth served as the unifying heart of these realms and was positioned in the geographical center of the region.

Full entry in the compendium →

Vagath’Oth, The Vagath’Oth

Both a realm and a massive chain of mountains running north and south dividing the High Sun Realms about in half. The realm of Vagath’Oth once encompassed the entire mountain range until Dashra and Andohra fought a joint war for independence, splitting the realm along ethnic and cultural lines.

Full entry in the compendium →

Syrah

Powerful semi-independent city-state on the northeastern frontiers of Mantorah. Possesses a unique culture and vernacular despite being well assimilated as noble brother kindred in arms with Mantorah. A military state, ruled by the most veteran knight of Syrah called the Paladin.

Full entry in the compendium →

Akaroche

A great hidden realm in the far north, hidden in a labyrinth of slot canyons and plateaus. Akaroche has all but faded into myth for most people in the High Sun Realms.

Full entry in the compendium →

Thalyphonie

Maritime realm of the Thalyphonie Islands. Consisting of the populations of several thousand islands and several massive "city ships". They are the preeminent force on the oceans. A highly militant culture, they also are driven to explore the seas and possess the most complete maps of Miljah in existence.

Full entry in the compendium →

Ell’Anoth

Ell’Anoth is the most populous city in the High Sun Realms. Being the capital of Anoth, Ell’Anoth was the principal target of the Subjugate invasions and now plays host to their occupational government and military camps. Ell’Anoth is situated on the north Kray’Bahn Plateau, in the bend of the Vryl’Bahn River. At its prime Ell’Anoth was a marvelous, sprawling metropolis with entire districts dedicated to trade, the arts, colleges of learning, and all manner of the best craft and works civilized kindreds have to offer.

Full entry in the compendium →

Kray’Bahn Plateau

An expansive elevated plateau cut in half by the Vryl’Bahn River system. The northern plateau is the location of Ell’Anoth and is a verdant plain of gently rolling hills, artesian springs, and lush old-growth forests. The City of Ell’Anoth is built where the river bends to the west, making the precipitous cliffs of the plateau’s edge part of the city defense.

Full entry in the compendium →

Lake Akarr

Large alpine lake that forms the central heart of Lea’Angleneth, serving as a critical source of food and easy transportation from one side of the valley to the other.

Full entry in the compendium →

Subjugate War

Lengthy war of invasion waged by the Subjugate on the Anothn alliance of the High Sun Realms. War was typified by large set-piece battles with lengthy periods of maneuvers by both armies for the best positions to attack. After years of steady setbacks the Anothn alliance fragmented; Ell’Anoth, the Anothn capital, was besieged and eventually sacked. This was the last major action of the war.

Full entry in the compendium →

Ikthii

Also called Desecrators, Carrion Reapers. Ancient enemy of any who seek a life of goodness. Directly connected to the power behind the Subjugate, these necromancers raise the dead as dzum and field them in massed ranks of puppet soldiers. During the war of the Subjugate invasion they turned the tide against all who resisted the Dao’Tai. Ikthii willingly siphon away their souls to their patron in exchange for power over death and the dead. Proscribed knowledge is also given by their maker. During this process they also lose their individuality and physical appearance, morphing into an androgynous form devoid of any distinguishable features. Their bodies become elongated, shifting into a substance at once neither flesh nor pale stone. They often ride ranilacs to war, the beasts being immune to their aura of dread. Ikthii wield powerful magics and often use amithyles. Old Anoth was founded in part against them. The sovereigns of Anoth carried the powers of the sphinx by which the realm was kept free of Ikthii infiltration. Ikthii are driven to subvert, defile and corrupt all who walk the face of Miljah.

Full entry in the compendium →

Dao’Tai

Mortal kin of unknown origin. Generally, very large and muscled, seemingly bred for war. They shun the use of horses and favor heavy infantry in battle. Their females and children are kept in isolation from other mortal kindreds, and little is known about their culture and habits. They do use slaves of every sort, and their officers are known to enjoy the company of non-Dao’Tai consorts. They worship the Aya Dao’Tai Afyreen despite her clearly being a different kindred altogether. They do not venerate any other Aashahl.

Full entry in the compendium →

Keep Exploring

Stories from these lands

Tales from Miljah travels the corners of the map the novels don’t reach.